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		<title>Joomla! powered Site</title>
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	   <dc:date>2010-09-07T17:46:27+01:00</dc:date>
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		<title>Powered by Joomla!</title>
		<link>http://dlclan.com/</link>
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	<item rdf:about="http://dlclan.com//index.php?option=com_content&amp;task=view&amp;id=59&amp;Itemid=2">
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		<dc:date>2009-10-16T07:47:51+01:00</dc:date>
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		<title>Review: Defense Grid</title>
		<link>http://dlclan.com//index.php?option=com_content&amp;task=view&amp;id=59&amp;Itemid=2</link>
		<description>Defense Grid: The Awaking was created by Hidden Path and released late last year on the PC.  They have now released it on the XBLA making it the only 2nd tower defense game on XBLA.  It has been ported over perfectly, unlike the 1st tower defense game on XBLA, Crystal Defender.  Defense Grid is highly polished and has plenty of strategy involved with the game.As with all tower defense games, you goal is to build tower that have different guns, abilities, and ranges to kill the hordes of enemies that come at you.  You don&amp;rsquo;t directly control the towers, only place where you want them to be which is where the strategy comes into the game.  You need to figure out what types of towers are good verses certain enemies and where they are most affective.  Each tower type can also be upgraded to level 3, with every upgrade the attack, range, or ability gets better.  Each tower costs a certain amount of resources to build which you gain when enemies are killed.  You will eventually start to gain &amp;ldquo;interest&amp;rdquo; and will slowly gain resources when you have some saved up.   </description>
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		<dc:date>2009-10-15T10:45:19+01:00</dc:date>
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		<title>Review: Operation Flashpoint 2</title>
		<link>http://dlclan.com//index.php?option=com_content&amp;task=view&amp;id=58&amp;Itemid=2</link>
		<description>Operation Flashpoint: Dragon Rising is Codemaster&amp;rsquo;s sequel to 2001&amp;rsquo;s original made by Bohemia Interactive. It drops you into the boots of a Marine fire team dropped on Skira Island, a fictional Russian territory taken over by China for its oil assets. The story is minimal, and most of it is played out over radio while hiking through the island. The first thing you will notice when booting the game up is the draw distance. You have detailed vision over about 2 kilometers, and you can see landscape beyond that. Detail can be hit or miss, as your weapons and vehicles look good, but textures are repeated and explosions leave something to be desired. This all flies out the window when you experience one of the games many glitches, both graphical and A.I. related. You may see the PLA army half a kilometer away, but the ground they are crawling on? Also, weapons can spawn to high in relation to the camera, leaving you blind until death.</description>
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		<dc:date>2009-10-05T08:13:36+01:00</dc:date>
		<dc:source>http://dlclan.com/</dc:source>
		<title>Review: &quot;Need For Speed: Shift&quot;</title>
		<link>http://dlclan.com//index.php?option=com_content&amp;task=view&amp;id=56&amp;Itemid=2</link>
		<description> 	 	 Need for Speed: Shift is EA&amp;rsquo;s newest foray into racing. Long gone are the street races known to many NFS fans, now replaced by both real and fake circuit tracks. The game will start you off on a test track, in the cockpit view. While 3rd person is available, switch to it for one track and you will tell right away that the focus was put into the cockpit view&amp;hellip; and what a view it is. Everything from the interior of the car to the blur at 200 mph is done to great extent. The tracks, on the other hand, are lacking the same detail. It is hard to notice going at normal race speeds, but odd textures on forest tracks are prevalent. While cars are modeled well, the damage seems to be hit or miss. You can fly into a tire wall and not crack your windshield, and then a race or two later destroy it going half the speed. Damage on the cars looks good, though it doesn&amp;rsquo;t seem to have a realistic effect. Just like EA&amp;rsquo;s shooter Bad Company, the sound in this game is amazing. Engine revs, tire squeals, and collisions all sound amazing in surround sound. Driving on tarmac, dirt, and through a tunnel all sound like they should. There is a lack of music, even in the menus. </description>
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		<dc:date>2009-05-15T09:14:07+01:00</dc:date>
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		<title>Battlestations: Pacific</title>
		<link>http://dlclan.com//index.php?option=com_content&amp;task=view&amp;id=55&amp;Itemid=2</link>
		<description>Released in the US this past Tuesday, the sequel to Battlestations: Midway, this game is geared to become a new DL passtime. If for nothing less than just a good time and a good excuse to fire up the Xbox360 for some DL good times! Set in WWII, Battlestations: Pacific delivers intense, action-packed combat and strategic (always an appreciated element for DL) warfare on an extraordinary scale featuring two distinctly different single-player campaigns. As the Americans, the game picks up the story where Battlestations: Midway left off and allows you to fight your way from the Battle of Midway to Okinawa as you try to secure peace in the Pacific! As the Japanese, take control of the Imperial Japanese fleet and have the unique chance to fight at Pearl Harbor before attempting to change the course of history and take full control of the Pacific Ocean.Experience one war through two epic sagas where you will be a part of history or change it. Feel the power of the historically authentic and decisive battles of the Pacific War. Relive some of the grandest and most critical naval battles of recent history and for the first time, choose to lead your fleet to a completely different ending to the war. You will need intelligence and expertise to plan your moves and constantly remain one step ahead of the enemy. With both strategy and action at your command truly anticipate your opponent&amp;rsquo;s every move and turn the tide of war. </description>
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		<dc:date>2008-10-07T08:56:43+01:00</dc:date>
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		<title>Fable II Pub Games</title>
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		<description>The Fable II Pub Games just scream  cruel and unusual punishment  with a twist of  pay me!!!  on crack... &amp;#39;stirred&amp;#39; (not &amp;#39;shaken&amp;#39;),,, because it will certainly &amp;#39;stir&amp;#39; up some emotions from anyone wielding an &amp;#39;A&amp;#39; button and an xbox account! There are three casino-style games set in the world of Lionhead&amp;#39;s award-winning Fable&amp;reg; series, and every one of them will have you on your knees begging for mercy! The games include:  Fortune&amp;#39;s Tower  (a pyramid card game in which each row can make or break your fortunes) which is brutal enough to have you throwing your controller or cursing at your screen (or perhaps both reactions simultaneously).  Keystone  (a game of dice and chance with numerous betting options) which isn&amp;#39;t quite as brutal as  Fortune&amp;#39;s Tower  but can have you feeling extremely robbed at times. Then there is  Spinnerbox  (where luck is everything); the monotonous pressing of the &amp;#39;A&amp;#39; button can have you contemplating suicide but you can&amp;#39;t resist spinning and spinning and spinning wilst praying for the big pay off! </description>
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